Production
Having obtained the car model, I selected the rear wheels and moved them to the second layer.
After putting the real wheels on a seperate layer, I did the same with the front wheels.
The chasis of the car was on layer 1, rear wheels on layer 2 and front on the 3rd layer.
I now put the pivot points in the middle of the wheels on each layer. This allows the vehicle to stay held but the wheels to freely and separately spin.
After the model was ready for movement, I took out my story board and had the vehicle ready.
In order for the car to have a base to rest upon, I went back in Modeller and made a road for it to be used in Lightwave for the animation to take place on.
The road
I experimented with putting textures on this road but realized it would only be a waste of time as it is not part of the assignment brief.
Having made sure the car has all objects parented correctly (shown above)
I started working to the storyboard. I rotated and moved the camera into position.
This is a shot of the part where the car's front wheels turn left after having turned right.
I added the effect of suspension in the vehicle so the animation would look better.
Rendering the animation as an avi file













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